Facial expressions

This project was a study in the effects of sad facial expressions in an animated 3D character, and was created in connection with my 5th semester project together with 4 other students.

The effects was studied by creating a short animated movie featuring a single character, and to examine how different degrees of increasingly sadder facial expressions would affect a target audience, three different versions was created with varying sadness as the only variable.

The project also served as a exploration in 3D modelling, rigging, and animation, and even though the end result was nowhere near movie production quality, it was a very rewarding experience.

Process

Room, Table and chair

Room, Table, chair, and miscellaneous

Room, Door, window, radiator, and book shelve

Room, Door, window, radiator, and bookshelf

Whole room

Whole room

Bookshelf

Bookshelf

Bookshelf

Bookshelf

Personally I was responsible for the character, including texturing, rigging and skinning. I used a nude base character and added details to it in Mudbox. I added texture, rigged and skinned it in Maya, which also was used to animate and render the three movies.

Character

Final character

Skeleton

Skeleton

Controls

Controls

Close-ups of the head rigging

headSide

mouth

eyesAndBrows

upperJaw

lowerJaw

headB

headA

neck

eyes

brows2

blink

 

Finally some screenshots from the final render

preview3

preview2

preview4

preview

Others who were involved in this project:

Sabah Afzal
Vibeke Langaas
Mikkel Rasch Nielsen
Christian Grotum Due Østerbue