Quest – The boardgame

This project was created on the 3rd semester of my Bachelor together with 5 other students. The project set out to determine whether physical cards or digital cards was preferred in a hybrid board game.

To investigate this a new hybrid board game was invented and implemented on a home-made touch-table, using C++ and OpenCV and theory from image processing. The game was a turn-based 4 player game, where each player use different cards to alter the broad and are able to move across the same areas on the board.

The following presentation video of the project was made for the exam.

Video credit: Lars Strange Hagen

Process

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Final iteration of gameboard

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The 3 game objects (mountain, hole, forest)

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Initial design of physical playing cards

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Final design of physical playing cards. QR codes was replaced by large black dots enabling the low-tech implementation to distinguish between each

The touch-table was created for only few hundred kroner, excluding the projector and webcam which was borrowed elsewhere.

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Applied touch technology

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Sketch-up design of touch table

Sketch-up design of touch table

Sketch-up design of touch table

Final set-up of touch table interior

Final set-up of touch table interior

Image processing used for recognising a finger press, a game piece, and a card

Image processing used for recognising a finger press, a game piece, and a card

Final Set-up

Final Set-up

Close-up

Close-up

Other group members involved in the project:

Lars Strange Hagen
Søren Hatting Jeppesen
Kasper Borch Karstensen
Iben Schandel
Christian Grotum Due Østerbye