Was in charge of updating the current ingame and menu UI to 4K, with assets from their 2D artist. The game is made in CryEngine V, and the UI created in Flash ActionScript 2 with Scaleform elements. I redesigned some of the underlying functionality within the AS2 setup to give game designers the option to create new menus dynamically with CryEngine’s Flow Graph system. Everything was overhauled, bugs was fixed and new features was added, such as new ingame popup notices, dynamic UI to fit widescreen resolution, and dynamic menu elements.
UI screenshots:
About the game:
War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.
https://warofrights.com/
Platform: PC
Genre: Historical Multiplayer, American Civil War
Early Access: 3rd December 2018